Founding Frontend Engineer

Job description:

About Us
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Flick is defining the future interface for AI native filmmaking. Think Figma and Cursor, but for creating AI films.
* Founded by Engineer who built Instagram Stories 
- Award winning filmmaker, we are a team of Tech 
- Artist.
* Well-funded by top VCs.
* Checkout our [launch video](https://www.youtube.com/watch?v=daVI0yscN94)
* Award-winning [AI film](https://flick.art/studio/short-films-a-letter-in-early-fall) created using Flick
* People talk about us on [social](https://x.com/garrytan/status/1991879938585268287)
The Role
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As our founding front-end engineer, you’ll lead the development of the core experience of Flick — our canvas, timeline, and creative tooling. You will work directly with the founders, and have the opportunity to shape the future interface for AI visual storytelling.
### **What you’ll do**
* Lead the architecture and development of our editor UI from the ground up (canvas, timeline, node graph, playback).
* Rapidly prototype and iterate on new creative workflows to validate ideas and user experience.
* Establish best practices for code quality, performance, testing, and maintainability.
* Collaborate closely with design, product, and AI backend teams to shape the end-to-end user experience.
* Drive key technical and product decisions as part of the founding engineering team.
### Requirements
* Experience owning and leading technical initiatives on high-performance web applications.
* Strong expertise with modern front-end tooling (React, TypeScript, build systems, CI/CD).
* Deep experience optimizing **complex UX interactions**, especially in editors, canvases, visual builders, or multimedia tools.
* Ability to design scalable UI architectures and manage large, dynamic client-side state.
* A passion for creating fast, intuitive, and beautiful creative interfaces.
* Startup mindset: you thrive in fast-moving environments, take ownership, and solve ambiguous problems at scale.
### Nice-to-have
* Experience with video editors, creative canvas, animation/keyframe systems, design tools, node-graph editors, or similar.
* Love films and art.
* Have contributed in open-source projects, and coding for fun outside of regular work.

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